Achievement not logged from development build
I´m adding achievements for my game and on a build on OculusGo it doesn´t seem to log achievement yet to dev panel.
Is there some condition to be met to try it out on a build. I already have platformSDK running in the back fetching player name.
here´s the code that unlocks:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Oculus.Platform;
using Oculus.Platform.Models;
public class Unlocker : MonoBehaviour {
public string id;
// Use this for initialization
void Start () {
Oculus.Platform.Achievements.Unlock(id);
}
}
Any idea?
