Achievement popups disappearing after only one frame
We're awarding achievements in our game using some pretty straightforward code:
Oculus.Platform.Achievements.Unlock(id);All our achievements are Simple achievements, so I figured I didn't have to use AddCount() or AddFields(). In testing though, our achievement popups are only coming up for a frame or two and then disappearing (though the achievement is still registered). Should I be calling something else to have the popup stay visible longer?
I'm using Unity 2017.1 and SDK plugin 1.25.0.
