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May 6, 2020

Activating/Deactivating Hand during runtime (Handtracking enabled)

Hey, is there a proper way to deactivate any hand and activate it back later on?
I tried deactivating the skinned mesh renderer of the hand prefab, but that seems to get enabled again and again automatically. Deactivating the whole gameobject works but when I activate it later, it doesn't appear anymore.
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