Adding a OVRPlayerController in Unity 4 at Runtime
I'm using Unity 4.6 with Oculus 0.5 integration on a Mac OSX machine, and I attempted to add an empty game object, then attach a OVR Manager, OVRCameraRig, and OVRPlayerController to it. However attempting to run this stalls out my computer and crashed Unity.
Is this possible, or should I keep a disabled CameraRig that I simply enable when I need it after my terrain is enabled?
Also are there any good resources or documentation for using the OVR integration in the C# scripts for Unity? I have been searching but haven't found anything sold.
Thanks in advance for any help,
-Victor
Is this possible, or should I keep a disabled CameraRig that I simply enable when I need it after my terrain is enabled?
Also are there any good resources or documentation for using the OVR integration in the C# scripts for Unity? I have been searching but haven't found anything sold.
Thanks in advance for any help,
-Victor
