Skip to main content
New Participant
December 25, 2020

Adding ray pointer from Oculus Hands to interact with UI

I am trying to add a ray pointer from Oculus Hands to interact with UI. I managed to get the ray as shown in the screen capture below. However, as you can see, the laser pointer starts from the wrist position and aligned towards the right instead of pointing straight. 



Appreciate your suggestion if you know how can I correct this to point forward? 

Also, this laser pointer appears only on the right hand. Is there a way to change this?

Please see my settings in Unity below.


This topic has been closed for replies.

5 replies

New Participant
July 5, 2021

I have the exact same problem. Did anyone ever find a solution to this?

New Participant
August 4, 2021

Hi,

I have the same issue, i cannot find a normal tutorial showing how to use the oculus hand integration with the UI system.

Did you guys find any solution?

Thank you

Participant
September 29, 2021

I have the same problem. Any solution?? 

New Participant
September 30, 2021

Hi,

 

I have recently made a tutorial on this:

https://youtu.be/1zJw0F_3UZ0

 

Let me know if it helps

Participant
January 10, 2023

This is not a solution.