Adjusting CameraTextureScale at Runtime
Does anyone know if it is possible to adjust CameraTextureScale variable for OVRCameraController while the game is running?
I'm only wondering because I know that if a game isn't running well, lowering CameraTextureScale can improve performance -- with sacrificing quality -- but you can't do it while the game is playing. I tried some tests with destroying the RenderTargets on the two OVRCameras and then rebuilding them, but the results were strange -- only one eye showed up and the colors were grayscale and tracking of any kind didn't work anymore.
Any suggestions?
I'm only wondering because I know that if a game isn't running well, lowering CameraTextureScale can improve performance -- with sacrificing quality -- but you can't do it while the game is playing. I tried some tests with destroying the RenderTargets on the two OVRCameras and then rebuilding them, but the results were strange -- only one eye showed up and the colors were grayscale and tracking of any kind didn't work anymore.
Any suggestions?
