Adjusting Height of OVRPlayerController
Hello,
I'm having some difficulty figuring out the best way to configure the height of the OVRPlayerController, and wonder what the best way to adjust that would be?
I have a scene that isn't scaled exactly right to use the default settings of the OVRPlayerController - the player is too short.
If I increase the 'height' value in the character controller, it does increase the camera / head height, however, the collider ends up so tall that it can't get through doorways, even though the camera height is perfect.
Moving the cameras themselves obviously doesn't have any impact, as their height seems to be established in the OVRCamera script.
My next step is to start hacking around in that script - maybe exposting the EyePosition and NeckPosition as public variables I can adjust, but I wondered if there is an easier way I'm not thinking of?
How have others handled character height, beyond just making sure your Unity scene is built from the beginning around the OVR controller's height?
Thanks in advance!
Jon
I'm having some difficulty figuring out the best way to configure the height of the OVRPlayerController, and wonder what the best way to adjust that would be?
I have a scene that isn't scaled exactly right to use the default settings of the OVRPlayerController - the player is too short.
If I increase the 'height' value in the character controller, it does increase the camera / head height, however, the collider ends up so tall that it can't get through doorways, even though the camera height is perfect.
Moving the cameras themselves obviously doesn't have any impact, as their height seems to be established in the OVRCamera script.
My next step is to start hacking around in that script - maybe exposting the EyePosition and NeckPosition as public variables I can adjust, but I wondered if there is an easier way I'm not thinking of?
How have others handled character height, beyond just making sure your Unity scene is built from the beginning around the OVR controller's height?
Thanks in advance!
Jon
