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Up and Coming
April 24, 2014

Affected Developer Looking For Optimization Help

Hi Guys

Now the dust has settled after the release of Affected im now looking to get back into the project and try and optimize the performance.

Im reaching out as I need some guidance and would love for someone with a background in unity development to take a look at my project and go :lol: :o :shock: that's where you've been going wrong.

As it was my first project Im positive there will be obvious things that a seasoned pro would spot quite quickly. I spent a good month optimizing the game as well as I could, but I am sure im missing a good few tricks.

If your interested in helping and getting on the credits for Affected let me know. It would be a massive help.

It would be helpful If you could let me know your experience in Unity if your interested.

Cheers All

Mark :ugeek:
    This topic has been closed for replies.

    7 replies

    Inspiring
    April 25, 2014
    Have you done any profiling to see where the bottlenecks are?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    April 27, 2014
    I enjoy optimizing, so normally I'd be down for this, but I'm pretty swamped at the moment. Good luck!
    Titans of Space PLUS for Quest is now available on DrashVR.com
    Inspiring
    April 27, 2014
    What kind of engine are you working with?
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
    Up and Coming
    April 28, 2014
    Affected is using the Unity engine, unless he his porting the game over to another engine.
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Inspiring
    April 28, 2014
    "saviornt" wrote:
    Affected is using the Unity engine, unless he his porting the game over to another engine.


    Not suitable for my bag of tricks then.
    Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action
    Up and Coming
    May 7, 2014
    "cybereality" wrote:
    Have you done any profiling to see where the bottlenecks are?


    Hey Cyber

    Yeh ive spent a while looking at the profiling, ill have another look and post up some results if anyone could cast an eye over them. Would be a great help.

    I have some exciting news about Affected and a new application for it, but will have to announce this once i have the all clear from all other parties involved :D
    Affected - The Horror Experience - DK2 Now OUT! Download on Oculus Share http://www.fallenplanetstudios.com
    Up and Coming
    May 7, 2014
    Using the ANT+ system to measure the user's heart-rate?
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG