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Inspiring
April 16, 2018

Alpha issues when using combine meshes with avatars

I've had this issue for a while now when using combine meshes with the unity avatar integration. I figured it would be resolved with avatars 2.0 but since that's not available yet i'm wondering if anyone has encountered this before and been able to fix it?

See the above image. It looks like the alpha mask is being misaligned or the incorrect mask is being loaded in upon avatar initialization. It doesnt happen every time, but almost every other time i load in avatars. 

To reproduce:
-create a bunch of avatar GO's in a scene
-load in a oculus ID so as to not use the default avatar
-make sure combine meshes is checked

Using unity 2017.3.0f3 and latest avatar, utilities and platform integrations

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    2 replies

    MikeFAuthor
    Inspiring
    April 17, 2018
    @imperativity
     Do you have any info on this one?
    MikeFAuthor
    Inspiring
    April 17, 2018
    Ok thanks for the info