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Up and Coming
April 20, 2017

Angular Velocity, Angular Acceleration Broken? (has anyone gotten this to work on the latest unity?)

I'm using 1.13.0 and my output for Angular Velocity is always 0,0,0. I tried using the example Room and the grabbable and grabber also output 0 as well. I am not sure what to do but from older requests it should be outputting as a Quaternion but other reports say it should be a Vector 3? I am not sure how to get it working?
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9 replies

Inspiring
April 20, 2017
Moving to developer forum.
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sebasrezAuthor
Up and Coming
May 4, 2017
Anything concerning this?

Bump
sebasrezAuthor
Up and Coming
May 9, 2017
Any updates on this?
sebasrezAuthor
Up and Coming
May 9, 2017
Hi imperativity,

yes this is a Unity project. I have 'controllerAngularVelocity = OVRInput.GetLocalControllerAngularVelocity(controllerInput);
Debug.Log (controllerAngularVelocity);'

And it is not returning anything.
sebasrezAuthor
Up and Coming
May 10, 2017
any ideas? Or has anyone gotten this to work?
sebasrezAuthor
Up and Coming
May 12, 2017
Hi, any updates on this? I still can't get it to work, as it continues returning zero.
sebasrezAuthor
Up and Coming
May 12, 2017
Yes I am using touch controllers. I also went into the example scene that comes with 1.13, which has the cubes that should be running angularVelocity and I set them to debug.Log their value and it also comes out as Zero. 

The objects(cubes) do not rotate based on how I am throwing them in the example scene.
sebasrezAuthor
Up and Coming
May 12, 2017
Thank you very much!
sebasrezAuthor
Up and Coming
May 15, 2017
I was using an older version of Unity, I do get a result when I updated to the latest version as specified in the thread, thanks for the link!