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Inspiring
November 6, 2015

Animated lightmaps in Unity (Gear VR) ?

Is it possible to have animated lightmaps, similar to what Quake has, in Unity for Gear VR?

I recall seeing a tutorial on how to use emission lightmaps ( https://www.youtube.com/watch?v=bbW44s4MF9k ), but I wonder if there is another way.

Thanks.
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    3 replies

    motorsepAuthor
    Inspiring
    November 6, 2015
    Bump! Please help.
    Inspiring
    November 7, 2015
    It'd definitely be useful to be able to switch lightmaps at runtime. If I remember correctly the Time Rifters guys said something along those lines worked in Unity 4 but not 5, and it was necessary enough for their game that they ultimately dropped VR support because of it?
    Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op
    motorsepAuthor
    Inspiring
    November 7, 2015
    Ouch :/

    What about emission map? Would that work?

    How do you light dynamic objects? I noticed lightmapping in Unity is nothing like in Quake's - there is no 3D lightgrid that affects dynamic objects :(