Animations and full body approach?
Hello, trying to implement some nice animations to my first person model that im using.
The issue is that animating him will make the attached camera move in nausea inducing ways since its attached to the player model.
What is your approach to this problem? Even a simple walk animation will make the camera bob and even worse when using more advanced animations like dig or chop when the player bends his body.
The issue is that animating him will make the attached camera move in nausea inducing ways since its attached to the player model.
What is your approach to this problem? Even a simple walk animation will make the camera bob and even worse when using more advanced animations like dig or chop when the player bends his body.
