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Up and Coming
May 1, 2013

Anti aliasing causes right eye to turn white

For some reason any time I turn any level of anti aliasing on for a build I'm getting a white feed in the right eye. I'm having no issues in editor though.

I'm running:
Mac
Unity 4.1.2
SDK 0.2.1

Only thing I've found similar on the forums seems to be fixed by changing the size of the window but this is happening on full screen builds. I'm also running Zigfu for body tracking in this project but I seriously doubt that would be causing this.
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    12 replies

    Inspiring
    April 16, 2014
    Does this still happen with the 0.3.1 integration?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    May 14, 2014
    If you are still having the issue on 0.3.1 (or in any case), can you please upload a minimal example project so we can reproduce it here in the office?
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV