Anti Aliasing causing Black Screen?
I'm setting up my project to use the Oculus Rift DK2. Everything is coming along peachy until I try enabling 4X Multi Sampling Anti Aliasing within the Quality Settings (per the Unity Integration Documentation of 0.4.3) of Unity 5.
I build my scene and I get a Black Screen using DirecttoRift.exe.
Disabling this option enables my scene to work properly.
Any ideas?
I build my scene and I get a Black Screen using DirecttoRift.exe.
Disabling this option enables my scene to work properly.
Any ideas?
