Any gotchas with a multiple ovrcameracontroller setup?
In my current game I need to have two rendering cameras, one for all the distant scenery (stars, nebulae, etc) and one for the player's view from a spaceship. In a normal game I'd just use two cameras and be done with it, for Oculus should I be using 2 OVRCameraController objects? If so are there any settings I need to be aware of or change to handle having multiple controllers active?
