Any way to achieve bloom effect without post processing
I'm using unity's LWRP and according to the article here:
https://developer.oculus.com/blog/getting-started-with-unitys-lightweight-render-pipeline-lwrp/
Postprocessing effects use intermediate textures and are terrible for performance!
In my project, I would like to achieve a bloom effect in order to make lights and emissive materials glow.
Does anyone know of a VR and performance friendly method of doing this?
https://developer.oculus.com/blog/getting-started-with-unitys-lightweight-render-pipeline-lwrp/
Postprocessing effects use intermediate textures and are terrible for performance!
In my project, I would like to achieve a bloom effect in order to make lights and emissive materials glow.
Does anyone know of a VR and performance friendly method of doing this?
