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Up and Coming
April 9, 2025

Any way to make the avatars arms longer?

  • April 9, 2025
  • 3 replies
  • 775 views

I am tall and so my arms are a bit long. In first person when I use the meta full body avatars in my project, I can have my arm fully bent 90 degrees and the avatar has these tiny little arms that run straight from the shoulder to the hand. I would like the bend to match that of my real arm.... is there a way to do that in the SDK?

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    3 replies

    PaulBearerJr
    Inspiring
    April 15, 2025

    I was researching the Meta Movement SDK when I came across this and remembered your post. Hopefully this helps. https://developers.meta.com/horizon/documentation/unity/move-body-tracking/#setting-up-a-character-for-body-tracking

    Up and Coming
    May 27, 2025

    Where are you seeing this documentation? If I click through to the link you posted I cannot find any of this text. Also my meta SDK does not contain any scripts called FullBodyDeformationConstraint

    PaulBearerJr
    Inspiring
    May 28, 2025

    Here's the screenshot of the page. It's under Body, Face, and Eye Tracking. My previous pic is toward the bottom of the page.