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DigitalAdam
Up and Coming
October 7, 2019

Anyone using LWRP or URP for Quest?

Anyone using Lightweight Render Pipeline or Universal Render Pipeline for Quest development? If so, what version of Unity and Oculus Integration are you using?

Thanks!
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    11 replies

    Inspiring
    January 16, 2020
    I made this forum post on Unity forums where I had the XR Graphics Lead give some responses on this topic, (If you google search Unity forums + It's called 'Fixed foveated rendering on Oculus Quest not working' )
     I do recommend you take a look if you want to know what they are doing to fix this, it's still not working yet unfortunately