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September 26, 2016

App eats memory when HMDUnmounted (Windows)

When my app runs and the HMD is mounted/the sensor covered memory is staying steady(over hours). When i unmount memory gets eaten away until the app crashes ~ 1GB RAM/5 minutes. Is there a memory leak? Or do i have to handle the situation in any way? My installation consists of 5 rifts dangeling from the ceiling in a museum, so there will be quite some Unmounted-Time. Is this a known limitation/bug?

Windows10/64, Runtime 1.7, Unity 5.4.1f1
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22 replies

Inspiring
November 19, 2016
What about 5.4.3? Released on the 17th.
Inspiring
November 21, 2016
Sorry, Unity reports that this fix hasn't actually shipped yet. The releases with the fix are tentatively planned for later this week.