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Participant
June 30, 2016

Application crashes on start with Unity 5.3.5p2 - 5.3.5p6

We recently upgraded to Unity 5.3.5p2 & updated the Oculus platform settings & utilities.

Our application now crashes on startup when running from a build. it runs fine in the Unity editor, I've tried newer Unity versions up to and including 5p6 but the crashing continues.

The error log reports "nvwgf2umx.dll caused an Access Violation" or "OVRPlugin.dll caused an Access Violation"

We are using Oculus runtime v1.5 and our graphics drivers are up to date.

Could you offer any advice on this matter?

Thanks!
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    22 replies

    Participant
    November 24, 2016
    Nope, I just heard back from the Windows 10-32 guy and he says adding the 2015 pack didn't fix the problem.   

    There is another beta version I put up a couple days ago for him that's a 32 bit build with VR support turned off.  That one works for him, but it kind of looks like any version that's looking for that OVRPlugin.dll fails on his machine 100% of the time.  It works fine for almost everyone else regardless of operating system or whether they have VR or not.  None of the people that have reported this problem are running VR.
    Inspiring
    November 24, 2016
    Is the user installing to a path with a long name? WinAPI sometimes has issues with names over 260 characters. if not, maybe have him download Dependency Walker and open OVRPlugin in that. It will list any missing dependencies.