Application.quitting not getting called
For my project, we have an analytics call that we want to perform when the user is trying to close the application. When we test the logic in the editor, it works just fine. However, on device the code does not get called. I have seen from some other posts that quitting/destroying logic for the application/monobehaviours does not work properly.
Is there a resolution or other way to trigger application quitting logic for a Unity application on Oculus devices?
