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Aranir
New Participant
November 29, 2021

Application SpaceWarp breaks shader graph

Currently it seems that once the SpaceWarp compatible URP fork is installed, all shaders graphs won't work anymore with the error on many nodes: `GePrevObjectToWorldMatrix`: function must return a value.

 

Is there an easy fix for those types of errors, or is SpaceWarp not yet ready to be used with shader graph?

 

 

This topic has been closed for replies.

3 replies

November 30, 2021

I already talked with one of the developers of space warp about this, currently, the space warp doesn't work with shader graphs, they are focus on code shaders, and I really don't understand that vision because the space warp for oculus quest only work on URP and the most used tool for shaders on URP is Shadergraph.

Inspiring
December 6, 2021

wow that's a really weird decision and a huge problem!

New Participant
January 4, 2022

This is a very useful forum post. I'll hold off on using SpaceWarp until its more mature. Hopefully Unity receives pull requests from other companies.