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Participant
December 10, 2023

Apply Post-Processing when in Passthrough Mode

It would be awesome to apply post-processing effects, like bloom, vignette, ... to 3D content when in passthrough mode. It currently renders all passthrough video shaders like the VR/Occlusion as black material, without the video feed. Could only test it on Quest3, but will most likely not work on Quest2 or Pro too.

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3 replies

New Participant
March 28, 2024

Would also like to see this feature. It's important to have creative control over the style of the scene, including in passthrough experiences.

Participant
May 30, 2024

Maybe camera stacking with alpha support will be a valid option in Unity 6, as soon as they implement the XR Plugin support 🙂

https://forum.unity.com/threads/post-processing-with-multiple-cameras-is-currently-very-problematic.1028533/page-6#post-9861465

Participant
June 10, 2024

Created a small, working tutorial using Passthrough + Post-Processing with Unity 6 beta on Quest 3, for anyone interested 🙂

https://youtu.be/G6p8E2GMi-E?si=F4Rfb7FeojZ1cR6M