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Up and Coming
January 31, 2016

Are games made in unity compatible with Oculus Rift?

Like say a game in steam that was made in unity? (Layers of Fear is a good ex)
Could I just dawn the Rift and go with head tracking? Or does it have to be supported
in every instance?(Does the dev have to include oculus rift support or is it something thats
just there that all Unity games support)
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    4 replies

    Inspiring
    January 31, 2016
    No, the developer has to specifically support it for it to work.
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    chrono99Author
    Up and Coming
    January 31, 2016
    Ok ty for tellingn me Cyber
    Participant
    February 3, 2016
    But it should be fairly east to make it work. Just change build settings.
    Inspiring
    February 3, 2016
    Well the settings change is easy (literally one check-box). However, more time is required to make sure everything works good in VR (some things that look fine in 2D won't work in VR), and make sure the game design is compatible (meaning the game is still comfortable, head-tracking doesn't allow you to cheat, etc.).
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV