Skip to main content
Inspiring
April 15, 2014

Aspect ratio is off (things look stretched)

I cannot seem to figure out the cause but everything seems stretched in the new SDK, like it's the wrong aspect ratio in the Rift, I've tried all resolutions to no avail. The Oculus Utility demo thing runs fine
    This topic has been closed for replies.

    3 replies

    Participant
    April 15, 2014
    There seems to an issue with the Unity integration when the user profile is set for an eye relief less than 7 mm that causes a stretched aspect ratio. We are looking into the issue.
    ChaossAuthor
    Inspiring
    April 15, 2014
    "brantlew" wrote:
    There seems to an issue with the Unity integration when the user profile is set for an eye relief less than 7 mm that causes a stretched aspect ratio. We are looking into the issue.


    Awesome, yeh when adjusting it to the furthest eye relief things still don't feel "quite" right, I think the field of view or warping is ever so slightly off or something
    "In the future we will be designing dreams, worlds & experiences rather than games."
    Up and Coming
    April 16, 2014
    We have a fix in place for the distortion. We hope to release it soon.