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Up and Coming
November 9, 2018

Asymmetric FOV and mirror shader effect

Hi,
I am using a stereorenderer efffect for mirrors in our game https://github.com/ViveSoftware/ViveStereoRenderingToolkit/blob/master/Assets/HTC.UnityPlugin/StereoRendering/Resources/Shader/StereoRenderShader.shader but when updating to a new version of Unity with Asymmetric FOV the effect breaks, I believe because of the offcenter projection matrix most likely. Can I get some help in how to fix this shader?

Best.
Alejandro
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    2 replies

    AyfelAuthor
    Up and Coming
    November 11, 2018
    Can I get symmetric projection matrices somehow to feed this asset and have the right behaviour?
    AyfelAuthor
    Up and Coming
    November 15, 2018
    This code has Oculus Support as well, and I am using it, but it breaks in the asymmetric fov implementations (so I had to regress to 2017.4.10f1 to keep using it with OVR)