Asymmetric FOV and mirror shader effect
Hi,
I am using a stereorenderer efffect for mirrors in our game https://github.com/ViveSoftware/ViveStereoRenderingToolkit/blob/master/Assets/HTC.UnityPlugin/StereoRendering/Resources/Shader/StereoRenderShader.shader but when updating to a new version of Unity with Asymmetric FOV the effect breaks, I believe because of the offcenter projection matrix most likely. Can I get some help in how to fix this shader?
Best.
Alejandro
