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Riiich
Participant
May 24, 2022

"Attach socket" with Oculus Interaction SDK

I'm trying to recreate the "attach socket" (XRSocketInteractor) from Unity's XR Interaction Toolkit.

 

Has anyone had any success? I've read through the documentation but can't come up with a simple way to do this. I've even tried writing my own script with an OnTriggerEnter using both

grabInteractable.AddSelectingInteractor(grabInteractor);

 and

grabInteractor.Select();

but still haven't got a complete snap attach..

I've gotten the grabbable object to turn green (be Selected) seen with the "Interactable Debug Visual" script but the object doesn't "auto move" to the transform point and I'd rather see if there is indeed a proper way to do it.

 

Any ideas?

This topic has been closed for replies.

7 replies

New Participant
July 29, 2022

I would also like to know this

New Participant
July 31, 2022

Hello,
I created for my own project a socket.
You can find it here https://github.com/BlauBierBube/Socket_Oculus_Integration_SDK.

I created an emptyobject and added an collider to it, and a child which i used as attach.
The bool "_activeTransformer" from the Grabbable script set i to public to get access to it.

I am just a beginner in scripting and working with VR but i hope it helps.

New Participant
July 31, 2022

That worked amazingly, do you know how I would be able to remove the object after it is attached. I can grab onto it and move it around,  but I can't get it to detach.

New Participant
August 4, 2022

The detaching should work, but it's possible the object collider and grabscrips are not moved probably to the Attach.
In my scribt I just move the target (Object with the collider and all childs) to this possition and change the parent to the Attach.

March 23, 2024

You can use Snap Interactor and Snap Interactable for this function, snap interactor is added to the gameobject which is used for grabbing and snap interactable to the position where the gameobject should be placed when it enters the area.