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New Participant
September 18, 2018

Avatar Hands Disappear When Idle

Hello.

It seems that having the Avatar hands disappearing when idle is the default behaviour.  Moving the hands slightly make them appear again.  Is there a way to configure the Unity Avatar SDK so that the hands are always visible?

Something on the libovravatar dll changes the visibility flag for the hands if we keep them still for a few seconds.  It's retrieved with this:
ovrAvatarVisibilityFlags visibilityMask = CAPI.ovrAvatarSkinnedMeshRenderPBS_GetVisibilityMask(renderPart);
Thanks!
Leo
    This topic has been closed for replies.

    5 replies

    Up and Coming
    September 26, 2018
    Can you please make this available or configurable to developers?

    The only current alternative is to hack the avatar SDK. Hands always visible is commonly the desired functionality so not having it at least as an option just seems like a bug.
    Inspiring
    September 26, 2018
    +1 for wanting this one
    Participant
    January 30, 2019
    +1

    Would be great to have more granular control about avatar component visibility in general.
    New Participant
    November 25, 2019
    Any update on this its very annoying.
    New Participant
    February 27, 2020
    Seriously annoying, have no idea how to fix this.