Avatar Hands sorting oddly with transparent objects (TextMeshPro) in Unity.
Transparent objects that should appear in front of the hands getting clipped. Trying to use TextMeshPro but same issue on any transparent material. Saw it in Unity 5.6.4 have since upgraded to Unity 2017.3.1 same issue. Oculus Utilities/Avatar 1.24.
Opaque works, Cutout also works but not useable due to harsh edges. The only thing close that works is a shader from SteamVR - Valve/VR/Silhouette (pictured as a circle) but isn't usable as a font shader.
Opaque works, Cutout also works but not useable due to harsh edges. The only thing close that works is a shader from SteamVR - Valve/VR/Silhouette (pictured as a circle) but isn't usable as a font shader.
