Avatar SDK integration - only own avatar loaded correctly, other player avatar is placeholder blue.
Hello,
I am trying to integrate Meta Avatars into my Unity 2022.3 LTS networked (Netcode) project. I have the Networked Avatar and the Platform Init in my project and I am able to see my own avatar when I run the project however I am having issues when another person joins the room.
I followed the instructions located at the documentation:
https://developers.meta.com/horizon/documentation/unity/meta-avatars-app-config
I received the email "Meta Horizon Data Use Checkup: Request approved" so all the permissions / settings are in place.
The weird thing is, when I am testing it using two headsets (one headset runs app locally, other one is tethered and is running the app in unity editor in Link), from both sides I can see the personal avatar loaded, but other side is seen as the generic blue avatar:
I was wondering if there are any particular unity settings, especially on the networked avatar component that I am missing which is causing this issue. Any help would be appreciated!
