Bad performance with SDK74 and OpenXR
Core SDK 74 now recommends using OpenXR but the performance on app start are awful for 10 seconds before the image stabalizes, I also tried with SDK 72 but the problem still is OpenXR.
My start scene has many objects, 50 render passes 2K textures per asset disabling them reduces the stutter but it runs fine with OculusXR
I tried on Unity 6.0.45:
URP 17.0.4 + OpenXR 1.14.2 = Stutters for 10 secs then acceptable
BiRP + OpenXR = Stuters all the time, after 1 min the app crashes
URP + OculusXR 4.5.1 = OK
BiRP+ Oculus XR = OK
I use the building block: CameraRig, no controllers, passthrough or other scripts.
