Best water shader for rift + unity
I've tried several water shaders including the unity pro water shader and the tasharen water, but both use screen space rendering which results in pixel artifacts and inconsistent visual feedback, not to mention a massive hit on frame rate when rendering dual.
I'm curious if anyone has found a good reflective/transparent water shader with sine animation that plays nice in unity with the oculus ovr?
I'm curious if anyone has found a good reflective/transparent water shader with sine animation that plays nice in unity with the oculus ovr?
