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Up and Coming
April 24, 2014

Best water shader for rift + unity

I've tried several water shaders including the unity pro water shader and the tasharen water, but both use screen space rendering which results in pixel artifacts and inconsistent visual feedback, not to mention a massive hit on frame rate when rendering dual.

I'm curious if anyone has found a good reflective/transparent water shader with sine animation that plays nice in unity with the oculus ovr?
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    14 replies

    Up and Coming
    May 12, 2014
    "madScientist" wrote:
    CubicleNinjas,
    The Beta SDK has a third camera directly on the OVRCameraController game object. In Suimono, I set this as the main camera and also checked the "Use UV Reversal" box.


    Thank you Mad! Worth a shot here. Really appreciate sharing this info!
    Cubicle Ninjas Custom VR App Development Guided Meditation VR for Rift, Gear, and Go
    New Participant
    June 1, 2014
    The reflection problem looks a lot like another bug while using Linear color space:
    viewtopic.php?f=34&t=7868

    you could try and see if this fixes the problem:

    "Postby basedeltazero » Fri May 16, 2014 1:59 am
    It seems that disabling the OVRMain menu script from the OVRPlayerController fixes the linear color space shadow problem.

    I wonder whats broken with that script?"
    Up and Coming
    January 21, 2016
    Anyone have a good resolve for best Unity water system with rift yet please?
    Up and Coming
    January 21, 2016
    Not sure if this fits your criteria, but try this one https://m.reddit.com/r/oculus/comments/ ... readnext_0

    If you read OP's comments in comments section he gives a link to the code for it for Unity and instructions on how to get it working. Not sure about the copyright on shadertoy stuff though.