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Up and Coming
December 2, 2014

Best way to distrubute commercial assets with rift support?

I am currently prepping an asset for release on the Unity asset store, and it has full Rift support. It started out as a personal project with no intention of redistribution, so the question never really crossed my mind. I guess I could include a separate rift-centric package with instructions on how to install the OVR SDK before importing my customized rift package? Could I simply include the OVR SDK in my package?

Any thoughts or legal stuff I should be aware of? I could simply cut out rift support, but since it is already in there I'd rather not :)

Thanks!
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    2 replies

    Inspiring
    December 2, 2014
    It's probably best to not include the Oculus SDK and instead just provide setup instructions for integration.
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    CurtisAuthor
    Up and Coming
    December 3, 2014
    Yeah that makes the most sense, I think that's how I'll go about it. Thanks!