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Inspiring
November 19, 2015

Best way to test networking locally?

So i'm starting to learn Unet and i'm having some troubles being able to test things quickly on one machine.
Currently i've set up some code to be able to enable/disable vr mode before joining a server, the idea being that i'll have one stereo camera and one mono camera (since only 1 rift app can run at a time).

The problem is that even if i call VRSettings.enabled = false; for the mono camera, the rift tracker still turns on and stops tracking the stereo rig that's running on the second network instance.

What's the best way to deal with this?


edit: only solution i've come up with so far is to turn off the rift before starting the first client, then turn it on before launching the second client. Workable, but if there's a better solution then i'd love to hear it!
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    3 replies

    Inspiring
    November 19, 2015
    For the non-VR client app, add this launch parameter.

    -vrmode none
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    MikeFAuthor
    Inspiring
    November 20, 2015
    Awesome, that worked!
    Thanks Cyber
    Inspiring
    November 20, 2015
    Great.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV