Better Skybox solution?
I'm dealing with a rather large outdoor terrain, and the "Tuscany" skybox solution is far from perfect. If players travel far enough they walk right up to the side of the box. I could connect the box to the player, but then it clips the terrain in the distance. I can't enlarge the box/camera clip plane much further (already 2000x2000) or I risk poor performance on slow PCs.
Can anyone suggest a better solution? Does it seem like Unity might fix the real skybox?
Can anyone suggest a better solution? Does it seem like Unity might fix the real skybox?
