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New Participant
March 6, 2014

Biped head control by Oculus

I'm integrating the Oculus package into Unity 4.3.2. I have a biped in the scene. I want to attach the Oculus camera to the biped's head so that when the Oculus camera moves, the biped's head moves with it and I would like to keep the character controller working as well.
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    Up and Coming
    March 12, 2014
    Insider tip: anyone interested in this sort of thing who will be at GDC should drop by the Sixense booth.

    There will be more info released soon about our VR avatar toolkit that will work with or without a STEM kit, and other tracking tech in the future.