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AlexHavenVR
New Participant
April 18, 2024

"Black" non-transparent hands when using the default Meta shader

When using Meta's shader for the hands + changing the style of passthrough, the hands transparency is not rendered correctly. It happens in both Quest 2 and 3.

I'm sure this was working just a few days ago. Could it be caused by the new v64 OS update? Has anyone else seen this recently?
This:









Instead of

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