Skip to main content
Up and Coming
July 23, 2014

Black Padding?

I don't have a rift to test with yet, but I was curious about so much black padding when testing current projects. I would expect the image to go out to the edge. Does the rift not utilize the full screen resolution or am I missing something?

    This topic has been closed for replies.

    3 replies

    Inspiring
    July 23, 2014
    Basicly the size depends on the FOV used by the progam, and on how the distortion is applied. Also you can't see the screen borders while wearing the rift
    CV1+Touch; Running on GTX980 - 4770K - 32GB DDR3 Developer at LIV
    Inspiring
    July 23, 2014
    The viewable screen area depends on several factors, especially your eye relief, the lenses used and the distance from the screen. In the best case scenario, the image actually will take up a lot more than that image you posted. In any case, if you configured the Rift properly you should not be able to see past the edges of the rendered image.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    treeboltAuthor
    Up and Coming
    July 23, 2014
    It sounds like you are saying once I have a rift to test with, the image will adjust depending on the rift's configuration. This makes sense. Thank you for the clarification :)