Black Screen on App Resume with Oculus Integration v28 (and v29)
Hi there. I recently updated our Oculus Integration plugin from v28 from v23.1. in our that runs on Unity 2019.4.14f1 with the Universal Render Pipeline version 7.4.3 (along with the Oculus XR Package 1.6.0). After completing the upgrade we started noticing that if we leave our game running after remove the headset and let the device go to sleep then upon waking it and resuming the game rendering will not resume (just a black screen). I then tried upgrading to the Oculus Integration Unity plugin v29 to see if the issue persisted, which it did. I'll attempt to pull together some logs but I wanted to post the question just in case there happened to be a known issue with this combination of versions for Unity, plugins and packages. Any insight would be greatly appreciated. Thanks!
