Skip to main content
New Participant
January 25, 2017

Black screen on build

Hello, I have been trying to build a project on OSX. The project is very simple, it just has an OVRCameraRig inside it. The project works perfectly on Unity 5.4.4, but any version after that causes it to display a black screen on the built executable. Strangely, the Unity player can play the project fine. Has anyone else experienced similar?
    This topic has been closed for replies.

    5 replies

    Inspiring
    January 25, 2017
    I encountered the exact same issue with Unity 5.5. Upgrading to Unity 5.6 beta fixed the black screen on startup.
    wesleyw72Author
    New Participant
    January 26, 2017
    I have tried to use Unity 5.6b but that still doesn't help. 

    Here is the paste from the log. It was located in slightly different place as I am on OSX.
    http://pastebin.com/kP2bFTgJ
    Inspiring
    January 26, 2017
    Try to remove everything that is Oculus related from your scene/Assets folder. From 5.4 (if I well remember), you don't need to import Oculus utilities and use OVRCameraRig anymore. The default camera supports VR natively.

    Here are my Player Settings (Unity 5.6b):
    https://www.dropbox.com/s/579m9bj8w8murkp/Screenshot%202017-01-26%2009.26.10.png?dl=0

    Hope that will help!
    wesleyw72Author
    New Participant
    January 26, 2017
    Thanks for your help so far. I have just tried creating a new project in Unity 5.6b, and followed your instructions sadly that has not worked. I am not sure if it is something to do with me using OSX.

    Here is the log file from running the new project. http://pastebin.com/NPmkn9cG
    Inspiring
    January 26, 2017
    I wasn't able to reproduce this with Sierra and an Intel GPU. I don't have an AMD GPU handy, but I suspect it may be a driver issue there. Can you try another Mac or debug it with OpenGL Driver Monitor, APITrace, etc?