Blocky, terrible realtime shadows in Quest app built in Unity.
Hello,
I am building an architectural visualization app for meta quest devices using Unity 2022 and Meta Interaction SDK v68. I am using realtime lighting where the user is able to manipulate the time of the day using a slider in real time to see how their apartment would look under different light conditions. No matter what light / shadow setting I set, in the headset build the shadows look blocky and pretty hideous.
I made sure to:
- Remove the window glasses with transparent material which could have affected the quality of the light coming through,
- Adjusted URP settings to have highest resolution shadows, adjusted the cascades to make sure highest quality shadows within 25 meters,
- Adjusted the light / skylight settings to make sure I have highest shadow quality and soft shadows.
When I manipulate the direction of the directional light in the editor, I get flawless shadows:
But as you can see above, the build one suffers from blocky, glitchy looking light.
I would be grateful for any insight into why this is happening and if there is a fix.
Best,
