Body Tracking broken when starting with one Controller
Hi!
I observe a body tracking (retargeting?) error when i start my App with a single controllers in hand. The tracking is very broken- it seems to alternate between two alternative skeletons, both of which aren't right (about 10cm off for the hand. Moving the right controller also seems to affect the left hand. Also, the head position is off. I made a video that shows the error (in reality, the flickering/alternation is way higher frequency (screen capturing doesnt quite get it): https://vr4more.com/videos/20241228-bodytrackingerror.mov .
When i Pause/Resume the app (pressing the oculus button, then resume), the tracking is reinitialized and then OK (shown in the video). Everything goes well when i start with both controllers in hands, or with hand-tracking; but when i carry only one controller, it happens consistently.. I tried stopping/starting body tracking (OVRPlugin.StopBodyTracking() etc) before or after.
I can reproduce this with a standard setup following the "Body Tracking for Movement SDK for Unity" Tutorial, as well as with a reduced setup using just a OVRBody and OVRUnityHumanoidSkeletonRetargeter. I can provide a reproduction project if needed.
Have you seen this symptom before? Is the a way to work around the error? If there's anything i can do to reproduce, please let me know!
