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Inspiring
April 2, 2025
Solved

Boundary issue / Room scale

Hello unity devs,

I didn't find anything on this topic here in the dev forum. But this should also target other devs:

I can't get room scale to work atm with v74.0.2 of the meta all in one sdk.

As some other users / players noted the boundary changed (somehow in v74?). https://communityforums.atmeta.com/t5/Get-Help/Boundary-bug-I-ve-never-seen-before/m-p/1303816/highlight/true#M359878 
For me I had this teardrop "stationary" boundary in my app, which uses "room scale" and worked before. Whenever I step outside the boundary my content disappears and a popup asks me if I want to create a new boundary.

For an unknown reason the quests goes into "stationary" mode when I start my "room scale" app!

This guy mentions to go to the quick settings and turn on "free room" instead of the "stationary": https://communityforums.atmeta.com/t5/Get-Help/Quest-3-suddenly-won-t-save-use-roomscale-boundaries/m-p/1309377/highlight/true#M362193 

That works and now I have "free room". But "free room" is NOT "room scale" and this is not a solution! Because the "free room" boundary is not as big as my whole room and I can't move around in the full room.

What changed? How to get "room scale" back to working?

Thanks

    This topic has been closed for replies.
    RailonAnswer
    Inspiring
    April 3, 2025

    So this is the solution for now and maybe also the solution I never had implemented (yet): https://developers.meta.com/horizon/documentation/unity/unity-boundaryless/

    Deactivating the boundary completely in my MR app is fine for me.

    Thanks and bye for now

    1 reply

    RailonAuthorAnswer
    Inspiring
    April 3, 2025

    So this is the solution for now and maybe also the solution I never had implemented (yet): https://developers.meta.com/horizon/documentation/unity/unity-boundaryless/

    Deactivating the boundary completely in my MR app is fine for me.

    Thanks and bye for now