Brand new developer... got in the game specifically for rift
Hello community.
I'm a filmmaker first and foremost and in addition to several "traditionally styled" projects, I have been working on 2d and 3d films from POV perspective as an art form. When I first heard about oculus rift I was really excited about the possibilities and jumped right on board to try and create some new and unique storytelling experiences. I unfortunately have very little software/game development skills yet though I am learning fast. I was wondering though if any of you experienced developers have some insight about how to streamline my learning to accomplish my goals:
-create a playable interactive 360-degree story that occurs essentially in one stationary location (seemed simplest to me and a good place to start)
-create a passive 360-degree (or at least 180-degree... something that use the head tracking) film that will play back on the rift and allow users to choose what they look at. (I know how to film something like this... but piecing the film together and coding the head tracking on the rift is the part I have no idea about)
-design a virtual musical experience that can create organic visuals based on any user selected audio input (itunes, pandora, spotify, etc.).
Those are the three starter projects that I'm most interested in developing right now. Advanced devs could you help me set my expectations and point me in the right directions? I've chosen unity as my platform to learn since online multi-platform distribution seems much easier as well as the wealth of resources I've already been able to find and invest in for learning the platform... is this a good choice or is there another? What aspects of the engine and the oculus platform should be my focus to learn?
Thanks in advance for any who would help an artist and development noob like me explore a new medium.
I'm a filmmaker first and foremost and in addition to several "traditionally styled" projects, I have been working on 2d and 3d films from POV perspective as an art form. When I first heard about oculus rift I was really excited about the possibilities and jumped right on board to try and create some new and unique storytelling experiences. I unfortunately have very little software/game development skills yet though I am learning fast. I was wondering though if any of you experienced developers have some insight about how to streamline my learning to accomplish my goals:
-create a playable interactive 360-degree story that occurs essentially in one stationary location (seemed simplest to me and a good place to start)
-create a passive 360-degree (or at least 180-degree... something that use the head tracking) film that will play back on the rift and allow users to choose what they look at. (I know how to film something like this... but piecing the film together and coding the head tracking on the rift is the part I have no idea about)
-design a virtual musical experience that can create organic visuals based on any user selected audio input (itunes, pandora, spotify, etc.).
Those are the three starter projects that I'm most interested in developing right now. Advanced devs could you help me set my expectations and point me in the right directions? I've chosen unity as my platform to learn since online multi-platform distribution seems much easier as well as the wealth of resources I've already been able to find and invest in for learning the platform... is this a good choice or is there another? What aspects of the engine and the oculus platform should be my focus to learn?
Thanks in advance for any who would help an artist and development noob like me explore a new medium.
