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Up and Coming
February 6, 2017

Bug with OVR camera in Unity 5.6.0b6? Use per eye just shows image in left eye

As in the title and taking it forward from this reddit posting:
https://www.reddit.com/r/oculus/comments/5qz1ot/per_eye_cameras_in_unity_56_beta_gear_vr/

I'm facing this issue on the rift. The moment I hit play, only left eye shows image/scene output.
If I change "depth" of right camera then it takes over and no image/scene output shows in left eye of the rift.
This topic has been closed for replies.

4 replies

DirrogateAuthor
Up and Coming
February 6, 2017
to be clearer, this happens if you check mark that you want to "Use per eye" cameras. - Usually done so that you can mix in left/right eye video into a unity scene.
DirrogateAuthor
Up and Coming
February 6, 2017
That sounds reasonable. Thanks @imperativity.
(I was all excited to try out the publish to Facebook Gameroom option and the new video texture option).
Will go back to using EasyVideoTexture for now.
New Participant
July 30, 2017
Is there any news on an update or fix for this?  I am using 5.6.1f3 and whenever I turn on "Use per eye camera" the right eye just flickers the splashscreen and does not render my scene.
New Participant
August 18, 2017
Hm... Not working for me too.... but in settings of Player I turn on Stereo rendering Method - Multi Pass  and it work.... try It
(before I use Single pass)