Building with oculus plugin and command line options
Hi,
I have a test project built with oculus sdk 0.4.4 in unity 4.6.1. We need to be able to support both VR mode and non-VR mode so I developed a way to disable Oculus VR with settings. However there is a small problem. The regular application starts in windowed mode after lauching the DirectToRift.exe variant.
I can change the mode by holding shift or alt while booting the application, but i cannot alter the preferences with command line arguments. Even -adapter N does not work after setting the fullscreen option back to fullscreen (and then not running directtorift)
Any clue on why the command line arguments could be overridden or ignored?
Freek Jan
I have a test project built with oculus sdk 0.4.4 in unity 4.6.1. We need to be able to support both VR mode and non-VR mode so I developed a way to disable Oculus VR with settings. However there is a small problem. The regular application starts in windowed mode after lauching the DirectToRift.exe variant.
I can change the mode by holding shift or alt while booting the application, but i cannot alter the preferences with command line arguments. Even -adapter N does not work after setting the fullscreen option back to fullscreen (and then not running directtorift)
Any clue on why the command line arguments could be overridden or ignored?
Freek Jan
