Button Interaction in 2D UI shows both blocked & actual hand
Hi everyone!
I am having an issue with a flat 2D UI in a mixed controller & hand application. When pushing the button the hand will be blocked from moving through the UI, as expected, however the system also renders a second hand that tracks the position of the real hand.
In the image below you can see my fingertip on the button but also the shadow of a second hand right below it. I only want the hand that isn't passing through the UI.
Is there a setting I can set to prevent a second hand from appearing and going through the UI?
