Button mapping error Y button also registers as menu button push
So I use unity's older input mapping and it worked fine for years, but now all of a suddon, pressing the y button also registers the menu button as being pressed. Pressing the menu button does not register the y button as pressed though.
So when Input.GetButtonDown("Y") returns true, Input.GetButtonDown("Menu") always returns true too! Very annoying! anyone have any clue about this?
