Camera Controller in unity skewing 3d character
Hi guys!
Has anyone come across a situation where attaching the oculus camera controller to a 3d model, skews it beyond recognition in unity?
I am not sure why or even how it does this and I have looked around and nobody seems to have come across this.
Maybe someone here can advise?
Has anyone come across a situation where attaching the oculus camera controller to a 3d model, skews it beyond recognition in unity?
I am not sure why or even how it does this and I have looked around and nobody seems to have come across this.
Maybe someone here can advise?
