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Up and Coming
August 19, 2014

camera path

Does anyone has suggestions for placing an OVRCamearController on a path that takes the viewer on a predetermined route?

Thanks
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    4 replies

    Up and Coming
    August 19, 2014
    In other words you want to translate and rotate a user (like a rail shooter) but still allow them to look around using the Rift's orientation sensors? Are you using the position sensor as well?

    If so, I think if you make an OVRCameraController prefab a child of your moving GameObject and set the FollowOrientation param to said parent GameObject I think it should work.
    August 19, 2014
    I've used this, you create a spline and assign the OVRcamera
    Camera Path Animator
    https://www.assetstore.unity3d.com/en/#!/content/617
    bcoyleAuthor
    Up and Coming
    August 19, 2014
    Both excellent answers. Thanks, I'm going to try these out
    http://www.quitenice.co
    Up and Coming
    August 20, 2014
    If those aren't working for you well I'd recommend the below:
    https://www.assetstore.unity3d.com/en/#!/content/2506

    It is very easy to use and has the added benefit of applying to any type of pathing, such as characters.
    Cubicle Ninjas Custom VR App Development Guided Meditation VR for Rift, Gear, and Go